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141. T3 rebalance: what has been proposed so far? - in Ships and Modules [original thread]
Honestly, I think Tech 3's need to have their rigs slots removed. This could be compensated a bit by adding an extra mid or low slot, for shield and armor defensive subs, respectively, and perhaps tweaking a few other bits. This way, they'll los...
- by Fronkfurter McSheebleton - at 2013.04.29 16:46:00
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142. How could I increase my ISK / hour? (Gurista Space) - in Missions & Complexes [original thread]
Jack Miton wrote: maybe you could try not using a PVP ship for pve? Actually, the naga works very well for guristas hubs. They don't have anything smaller than a cruiser (for now), and especially with Void the naga's range + dps bonus is a ve...
- by Fronkfurter McSheebleton - at 2013.04.27 22:06:00
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143. Capital Rigs and Orcas - in Ships and Modules [original thread]
The Orca is not technically a capital ship. It's filed under "Industrial Command Ship", rather than "Capital Industrial Ship" like the Rorqual, and does not require Capital Ships to fly.
- by Fronkfurter McSheebleton - at 2013.04.26 02:15:00
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144. How could I increase my ISK / hour? (Gurista Space) - in Missions & Complexes [original thread]
Something more like this will get you moving through them a little faster: Quote: [Naga, gurista ratting] Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Tracking Computer II, Optimal Range Script 10MN A...
- by Fronkfurter McSheebleton - at 2013.04.26 01:34:00
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145. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
Rebecha Pucontis wrote: Fronkfurter McSheebleton wrote: Rebecha Pucontis wrote: I'm looking at it from a Minmatar players perspective and considering why we would choose one ship over another. I've got nothing against giving the Raven f...
- by Fronkfurter McSheebleton - at 2013.04.26 00:06:00
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146. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
Rebecha Pucontis wrote: I'm looking at it from a Minmatar players perspective and considering why we would choose one ship over another. I've got nothing against giving the Raven further buffs if that is what is required though. One thing I d...
- by Fronkfurter McSheebleton - at 2013.04.25 23:13:00
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147. Caldari ships losing long range capability - in Ships and Modules [original thread]
They're being removed because they're pointless. A missile ferox plays pretty much like a severely gimped drake. There's absolutely no reason to fit missiles to it when you can fit them to a drake for the same price. If you need more range from y...
- by Fronkfurter McSheebleton - at 2013.04.25 03:37:00
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148. Why is Gist large/x-large shield booster so much better than Pith ? - in Ships and Modules [original thread]
I would imagine that someone was following a formula, and not looking at how balanced the end result would be.
- by Fronkfurter McSheebleton - at 2013.04.13 05:31:00
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149. Do the T2 ships need any love, HAC's that is? - in Ships and Modules [original thread]
Dato Koppla wrote: Morrigan LeSante wrote: Malcanis wrote: Angelina Joliee wrote: Yeah, please fix the caldari hacs - they are so bad atm. All other hacs do not need any urgent changes - they are ok. Erm... not really. The Caldari o...
- by Fronkfurter McSheebleton - at 2013.04.13 05:22:00
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150. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Maximus Andendare wrote: lol--first, nobody is going to fit hybrids on the post-Odyssey Domi when projectiles do as good a job with less fitting and no cap use. Actually, hybrids are much easier on power grid than either of the other tw...
- by Fronkfurter McSheebleton - at 2013.04.12 21:43:00
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151. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Does the domi seem really low on power grid to anyone else?
- by Fronkfurter McSheebleton - at 2013.04.12 15:22:00
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152. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
Meduza13 wrote: And to people who say logistics its too strong compared to local tank - ofc it is strong, becouse you have dedicated ships repping other ships, not just 1-2 local reppers. Thats the whole idea of logistics, isnt it? It's bec...
- by Fronkfurter McSheebleton - at 2013.04.12 15:13:00
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153. Marauders buffs - in Player Features and Ideas Discussion [original thread]
They will never be better than pirate counterparts, under the current system. T1 < Navy < T2 < Pirate is the current order of things. That said, would it really kill them to at least have proper T2 resists?
- by Fronkfurter McSheebleton - at 2013.04.11 02:26:00
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154. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
I like this. The mega now makes sense as a fleet ship, both the hype and mega can now reasonably fit railguns, the hype is even more effective at active-tanked brawling...the domi still needs drone speed added onto its bonus, though.
- by Fronkfurter McSheebleton - at 2013.04.11 00:14:00
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155. How to counter ships that can kite? - in Ships and Modules [original thread]
Kiting ships often have either low dps or low tank, and thus have trouble dealing with, respectively, strong tanks and webby/scrammy things.
- by Fronkfurter McSheebleton - at 2013.04.09 22:53:00
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156. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: With these changes it [megathron] will be a great roaming BS yet also able to fill roles in larger fleets. It will be far too squishy as a large fleet ship. Rokhs will beat it in damage projection and tank, Baddons beat it i...
- by Fronkfurter McSheebleton - at 2013.04.08 23:29:00
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157. Requesting all marauder set-ups - in Ships and Modules [original thread]
Been toying with the kronos, with rails it seems to be pretty good at missions vs guristas and serpentis, and with blasters it could be rather nice for anoms. It does have some advantages over the vindi, mainly the non-gimped targeting range and h...
- by Fronkfurter McSheebleton - at 2013.04.08 22:34:00
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158. Incursion Agreement - in Missions & Complexes [original thread]
Lenier Chenal wrote: I like running sites when I'm bored, but goodness I had no idea incursion communities were so dramatic! Hilarious! I really don't see how it could come out any other way, with the current mechanics.... With incursions, t...
- by Fronkfurter McSheebleton - at 2013.04.06 14:45:00
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159. Future Navy Aug - Armor Phantasm? - in Ships and Modules [original thread]
^ I wouldn't expect them to stay that price.
- by Fronkfurter McSheebleton - at 2013.04.06 14:33:00
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160. more freedom to change ships however we want to - in Ships and Modules [original thread]
This has got to be a troll... If not, OP, using your idea we'd end up with ships that have 24 slots and near-limitless fitting capabilities. Not something anybody wants to happen, I think.
- by Fronkfurter McSheebleton - at 2013.04.06 14:27:00
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